ArenaNet have released a post with details that they observed on the game economy in the betas here: https://www.guildwars2.com/en/news/john-smith-on-the-guild-wars-2-virtual-economy/
Interesting tidbits:
- Breakdown of gold earned…31% came from daily/monthly/map achievements, 25% from dynamic events, and 23% from renown hearts. Kills and storyline didn’t account for much in comparison to those sources of income.
- LOTS more people were choosing to learn Jewelery than any other craft, with Tailoring and Leatherworking (for armour) being the next highest common crafts.
- Crafting materials accounted for almost half of all trading post sales (46%), with weapons (20%) being the next most common purchase/sale.
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